Escaping and shmup sequences




In many stages of the campaign (Story Mode), Lenin is tasked with rescuing reptiles (mostly caimans) from commercial farms and/or abattoirs.

In order to rescue the reptiles from captivity, the giant lizard must fight his way through the outskirts of the farms and/or abattoirs (defended by heavily armed thugs and/or soldiers) within a predetermined time limit.

After the protagonist has rescued 50% or more of the reptiles alive, it’s time to protect the transport en route to the base.

Lenin must defend the vehicle against wave after wave of enemies. They are armed with assault rifles, machine guns and even rocket launchers, which do significant amounts of damage to the vehicle; in contrast to the albino Komodo dragon, the transport has a relatively small amount of Hit Points, and its destruction spells a game over screen for the giant lizard (because the rescued reptiles end up killed in the crash/explosion).

The protagonist fires a heavy machine gun (Browning M2) to thin the enemies out, being given unlimited ammunition (no reloads) as a primary anti-frustration feature.





As with Rambo III for Sega Genesis (above), the bosses are all heavily armed tanks and combat helicopters, which Lenin must neutralize (quickly) to prevent the rescue vehicle from being destroyed.

Lizardmageddon: Brazil will feature plenty of shmup segments, as well as escaping sequences, in which Lenin must explode the crap outta numerous enemies before they give him a Game Over screen.




    
As with Star Wars for Sega Master System, as well as Star Wars: Rebel Assault and Star Wars: Rebel Assault II (respective gifs above), there will be many situations in which the protagonist is presented a problematic scenario.

After rescuing caimans and other reptiles, the albino Komodo dragon is often required to escape with them in such segments, and the giant lizard must defend his vehicle while doing so. In contrast to the enormous reptile, the vehicle has a smaller amount of Hit Points, thus being easily destroyed by the enemies' firearms.

While defending the base, Lenin must wipe the enemies out within the time limit, otherwise they will break into the defenses and give him an automatic Game Over.

Getting killed is not the only defeat condition!


 

 


Comentários

Postagens mais visitadas