Almost there



The minigame is almost completed.
Lenin will be playable at last, and my dream will become true.
Meanwhile I'm training with Unity, which has more tutorials than Godot Engine, and the results are quite a promise.   
The experiments with Unity are seemingly easier than those with Godot, since the latter lacks the tutorials for beat'em up/hack n' slash games.
Soon the prototype will be published on Steam, as well as the main game developed subsequently.



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