One-Hit-Point Wonder



According to Television Tropes and Idioms website, One-Hit-Point Wonder is a character who dies from a single hit or other incident of damage.
In older video games, this was frequently true of the protagonist(s), whereas the antagonists (not only the bosses) actually had plenty of Hit Points.
In the minigames with perspective flip, which make Lenin's enemies playable characters, they have such a weakness for obvious reasons: massive damage and one-hit kills.
Not surprisingly, the albino Komodo dragon is famous to explore their weaknesses as a modus operandi, often by performing Weapon Break maneuvers.
As the massive damage threshold is equaled or exceeded, they are one-hit killed according to the damage taken.

Due to this scene of Kozure Okami, the Weapon Break maneuvers (Counter-Hits included) have been made even more murderous, as the shattered blades often inflict some 'colateral damage'.

As with Yagyu Kurando in another scene of Kozure Okami, many of Lenin's victims lose their heads due to attacks of opportunity.
Basically, the albino Komodo dragon is all about one-hit kills.
What of his brethren?
Other lizards are not different!  
Their fatalities are avoided only by Quick Time Events (most commonly), as they telegraph the Weapon Break maneuvers (as opposed to the Counter-Hits).
Their melee weapons glow intensely, thus telegraphing their Weapon Break maneuvers, and only during the cooldown the player character may attack them.







If the player attacks Lenin recklessly, the outcome will be humiliating in the best scenario, much like these scenes of Kill Bill (below).



The best part will be a gruesome demise.



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