Deathmatch (overview)



All of Lenin's games feature multiplayer modes.

Basically, the Deathmatch is all about rocket-tag.

Despite being invulnerable to one-hit kills (as explained), the albino Komodo dragon is 'deactivated' (knocked unconscious) by explosions, falls from unsafe heights, etc., thus facing a defeat condition in the game.

His opponents are all human beings in powered armors (Combat Suits), armed with grenade launchers or rocket launchers.






Having been inspired by Syphon Filter 3 and Perfect Dark (above), the deathmatch is focused on the (almost literal) rocket-tag.

In many scenarios, Lenin and his brethren will be armed only with melee weapons, whereas their enemies will be still armed with grenade launchers (or rocket launchers).

Not surprisingly, the lizards' swords have their Weapon Break meters always at 100%, thus being optimized to explode to explode the crap outta the victims.

Did I mention their firearms?

They use assault cannons such as the Smart Dragon, which fire ammunitions such as .50BMG, 20x102mm and 25x137mm, whereas the Master Dragon fires 30x173mm ammunition.





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